Needs a bit of qol, like seeing the task of a worker when selecting in the inventory menu, or being able to set nicknames, not having to click gear twice to move it, etc. Basic systems seem fine. Looking forward to seeing this expanded more.
Thanks for the feedback, except for the nicknames, all options you have suggested have been implemented in the testing version that will be published soon.
Futa is in the "system" of the game, it is ready to "house" futa workers using the game's devkits/open code to create them with custom images. But I will create a "model" with those features in time :)
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Needs a bit of qol, like seeing the task of a worker when selecting in the inventory menu, or being able to set nicknames, not having to click gear twice to move it, etc. Basic systems seem fine. Looking forward to seeing this expanded more.
Thanks for the feedback, except for the nicknames, all options you have suggested have been implemented in the testing version that will be published soon.
will there be futa content?
Futa is in the "system" of the game, it is ready to "house" futa workers using the game's devkits/open code to create them with custom images. But I will create a "model" with those features in time :)
A very interesting and well-made game. The illustrations are very beautiful. I've already made more than one questionable decision hahaha.
this was fun! looking forward to general fixes but it was a solid run. will keep an eye on new updates